Pixels – every nerds worst nightmare/wet dream come true!
Here is yet another Adam Sandler movie but this is a good one! Not good like in Star Wars, LOTR, Alien etc, but as a family movie!
Firstly I have to point out that the name is wrong. This movie should be called Voxels* since that’s what the aliens seems to be made out of but such nonsense seems to be unimportant in Hollywood and hence why it’s called Pixels – wrong or not!
The movie opens up in the 80’s when the movies characters play video games in the local arcade and eventually enters a competition and Brenner (Adam Sandler) nearly wins the final but is beaten by “Fire Blaster” – the biggest little asshole in a movie in a very long time – and resorts to the shame of coming second…
Fast forward to current date and Brenner now works as an installer for Nerd Brigade. Oh, his best pal from the arcade days, Cooper, is now the U.S President!
Suddenly the earth is attacked by Gallager and then the shit hits the fan! The old arcade games championship that Brenner & co attended as kids were videotaped and sent into space by NASA and now some aliens has picked it up as a declaration of war and they have accepted!
It’s a goofy movie, just like every Adam Sandler movie, but it’s a funny one and as someone who was part of the same video game generation – but never was a nerd – it’s a hilarious movie and if you don’t laugh at this one you simply lack humor – period!
It’s got nerds, video games, hot girls, bad humor and a really weird story but as a family movie it was a winner with my kids and with me as well! I won’t spoil anything more, just watch it!
The IMDB rating is a staggering 5.7 and let’s be honest – it’ll never get nominated for an Oscar – but measured in laughter between myself and my kids I have to give it a 4 out of 5, and the kids gave it a 5 out of 5.
* A voxel represents a value on a regular grid in three-dimensional space. As with pixels in a bitmap, voxels themselves do not typically have their position (their coordinates) explicitly encoded along with their values. Instead, the position of a voxel is inferred based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image). In contrast to pixels and voxels, points and polygons are often explicitly represented by the coordinates of their vertices. A direct consequence of this difference is that polygons are able to efficiently represent simple 3D structures with lots of empty or homogeneously filled space, while voxels are good at representing regularly sampled spaces that are non-homogeneously filled.